Operation events may occur during the preparation of an operation, possibly modifying the difficulty, influencing the outcome, or requiring the sacrifice of an asset to avoid a negative effect. Each operation has a base difficulty which is modified by the factors in the table on the right. Operations progress similarly to the archeology mechanic, with each preparation phase advancing by rolling a die every 30 days and eventually overcoming the required difficulty check. The Non-Disclosure Agreement tradition increases the required infiltration level for hostile operations by +20%. All operations have an infiltration level requirement and influence cost as well as an an ongoing energy upkeep until they are completed. To run an operation, an empire must have an envoy assigned to build a spy network in the target empire. Operations are targeted events that can be triggered within a specific empire. Successful Prepare Sleeper Cells operation Target has Non-Disclosure Agreement tradition Operations Operation difficulty modifiers Maximum infiltration can also be increased by various factors, as shown in the table on the right, as well as the Gather Information operation, which temporarily raises the maximum infiltration level by +5 (stackable to a maximum of +20). The base maximum infiltration level is 50. The current and maximum infiltration can also be seen in the espionage screen. Hovering over the infiltration icon displays the maximum as well as the current infiltration growth. The current infiltration level is visible on the diplomacy screen to the right of the intel level along with an arrow showing the current trend. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by −1 each month unless a Prepare Sleeper Cells operation was completed. Spy network growth is multiplied by various factors, as shown in the table on the right. For example, to increase from level 49 to level 50 requires. Each infiltration level requires 5 points plus 5 points times the current level. Overlords and their subjects gain an additional +1 points daily when building a network on each other. Each day the spy network gains +1 point, plus an additional +0.0025 for each point of empire size in the target empire (i.e +1 per 400 ). Infiltration level grows over time as long as an envoy is assigned to the spy network and the current level is below the maximum level. Creating a spy network allows an empire to launch various operations once they have a sufficient infiltration level. Spy networks are created by assigning an envoy to build one in a target empire via the diplomacy or espionage menu. Base intel starts at 10 and can be increased by the following: Galactic emperor with Imperial Security Directorateīase intel level grants a minimum on intel cap towards every empire. Galactic emperor (from Galactic Imperium members) Galactic Custodian (from Galactic Community members) Diplomatic relations provide the following benefits to intel: Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. If current intel is above the intel cap, it decreases by −1 per year. If current intel is below the intel cap, it increases by +12 per year. Intel cap is determined by base intel level, diplomatic pacts, trust, or infiltration, whichever is the highest. If an intel level is reduced, the information for that category and level will no longer be updated and be marked as stale, but it will remain available. Full Intel on Colonies (redundant with high intel on colonies).High Intel on Systems (orbital deposits).High Intel on Colonies (reveals all other information).Medium Intel on Systems (planet classes, fleets and stations).Medium Intel on Colonies (location within system and planet class).Low Intel on Systems (location and number of planets).Low Intel on Colonies (name and location in the galaxy).Each intel level reveals the following information: Every 10 points of intel increases the intel level in at least one category of intelligence, revealing additional information about the target empire.īesides increasing intel, intel levels can be gained temporarily via intel reports from operations. There are 5 categories of intelligence, and 5 intel levels for each category: none, low, medium, high, and full. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). Intel automatically increases or decreases towards the intel cap for the target empire. Intel is a value between 0 and 100 that represents how much information an empire has about another empire. 2.2.1 Operations targeting primitive civilizations.
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